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SHRUNKEN HEAD
Personal project I finished in about 2 days. The Head model was done for a previous project that I worked on at Giant animation but the model was never used. The background was quickly modelled in 3ds Max. I added displacement maps and bump maps to quickly get the rough shapes for the blocks. I sculpted displacement maps for the hair and face of the character in Zbrush. Rendered using corona renderer with about 65 passes and then comped in photoshop. The only other pass I rendered out was a Zdepth pass which can be seen below. I also used the Zdepth pass to darken the background as well as blur it out. The fire was comp using images I found online aswell as the spider in the foreground of the image. The light rays coming in from the window I just painted in with photoshop.